Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

Friday, November 30, 2012

Dead Winter by C L Werner


More than a thousand years after the Age of Sigmar, the Empire he struggled to create rests on the edge of destruction – the reign of the greedy and incompetent Emperor Boris Goldgather has shaken down the great and prosperous edifice of his erstwhile realm. Without warning, a terrible and deadly plague strikes, wiping out entire villages and leaving towns eerily silent through the long frozen months. As the survivors struggle to maintain order and a worthy military presence, vermin pour up from the sewers and caverns beneath the cities, heralding a new and unspeakable threat – the insidious skaven!

Finding myself reading another Time of Legends novel kind of happened by accident. As we mentioned back here, Liz and I went off to the inaugural Black Library Weekender a few weeks back. There I finally got to meet Clint Werner, the first and only man cool enough to carry off wearing a rattlesnake on his hat. After that, it was pretty much a given that I was going to have a go at something he'd written! 


Dead Winter is set in the Empire at a time when the scurrying hordes of Skaven are setting in motion a grand plan to destroy the world of man. Werner is no stranger to the ratmen of Skavenblight, having penned several novels centred on them already, and there's no mistaking how firm a grip he has on their shadowy culture as things get underway. But there's more to Skaven here- the backbone of Dead Winter lies with the plague-riddled lands of men, where the tightfisted arrogance of Emperor Boris 'Goldgather' is threatening to do the Skaven's job for them. 


What ensues is classic Warhammer- everything either balanced on a knife edge or teetering towards destruction as Werner starts building the pace, bringing together rat-catchers, a plague doctor, a fallen priest of the god of death, Skaven infighting, plagues and the occasional giant spider into an atmospheric whole that bodes very well for the rest of the series (but not so well for the poor Empire!)


Devious, bloody and fun, with a great cast of characters and a rich setting, this was a fast and enjoyable read and I look forward to seeing exactly how far Mr Werner can twist the knife.







You can read an extract here, or visit Clint's website here.

Tuesday, November 06, 2012

Black Library Weekender - Our Write-Up



We drove up super early to get to the Weekend held up in Nottingham this weekend past.  It was held at the Nottingham Belfry and we were worried about various things, for instance:

Parking
Crowding / Over-crowding
Queues for signings / getting into talks
Food
Quality of rooms

Frankly, it was a doddle.

We arrived at quarter to nine after leaving the house at ludicrous o' clock.  Officially the "doors" opened at ten but there were a few people wandering around touching the books put out on display.  And there was a huge selection of books out on display.  All the gorgeous new hard covers and some print on demand titles too.  And of course, there was all the art you could buy. *swoons*


Mark ran around and picked up a stack of titles to purchase after we got our passes.  It was busy, but friendly and everyone circled the tables in the foyer for ages, choosing and deciding what to get.  I enviously watched one guy pick up several pieces of art and wanted to claw his face off from jealousy but didn't. I know how to behave in company.

From L/R - Christian Dunn, Nick Kyme, Laurie King, Graeme Lyon - Black Library Editors
Whilst the talks were underway, there were also signings. The talks were varied and interesting.  I sat in on the Writing for Black Library panel and I have to say, the questions that were asked this time around, compared to the questions asked at the Black Library Live showed how the audience had taken Christian and Laurie's advice on board from previous talks.  The big news here, for me, really, was that Hammer and Bolter will cease to be later this year.  But! Christian hastened to add that they will still be releasing short stories via the website, every Monday - so you can pay and download them for minimal amounts and get the stories you'd like to read.  He also pointed out that it won't just be the stalwarts writing but also newbies.  Laurie fielded questions about the open submission period and revealed that they got over 3000 entries in that period and that he's worked his way through maybe 1500 of those - it's a long process and he asked everyone for their patience.  Christian mentioned that he would be throwing open the door to some themed anthologies in the future and that it won't be widely announced, but that it would be on the website so it's a good idea to keep an eye out.

The "boys" also told the audience that the best way to get a foot in the door is to be already published - they acknowledged that it was a Catch 22 situation (how can you get published if you can't get published) but they mentioned that if you've been published in an online magazine or an anthology in Real Life to actually mention that in your covering letter and to remember to provide links to the actual product, and not to be vague about it.

I asked the question about them perhaps holding a weekend event or a day event for aspiring writers in order to talk characters and plotting and crafting plots etc. and they said it's something they are thinking of doing for sure, because clearly, looking at the subs they received and the popularity of the Weekender, there is a hunger for this.  So definitely something for the future.  Personally, this pleased me immensely!

Other bits of advice was general - read the guidelines, be thorough, be alert, don't try and do something so new it scares the editors.  Show you can do "traditional" well before attempting to go off the rails.

I liked and enjoyed this talk tremendously - the four editors really gave the impression that they enjoyed what they did and although they joked around occasionally things were professional.  It gave me the idea that writing for BL means that you become part of their family - and that is rather special in this day and age.  Good luck to everyone who'll be going for those open windows in the future! May the scrivening gods be on your side.

Next up, we broke for lunch - you could either order a whopping meal via the bar staff or you could join in in the "packaged" lunch from the main cafeteria which was not too shabby - fresh sarnies, crisps, a drink, a piece of fruit and a choccie for £7.  Enough to sustain you till dinner, basically. It was low key and without much fuss and got some food in your belly.

Mark sat in on one of the immensely popular Horus Heresy talks after lunch (although to be fair he went to all of them) whilst I got some books signed by James Swallow, CL Werner (the coolest guy at the Weekender #fact) and Rob Sanders.  I also told Rob that I enjoyed the talk he did with Andy Smillie, Chris Wraight and Rob Sanders on the Space Marine Battles because he always talks so enthusiastically about the Space Marines and how he enjoys making them 3D characters rather than just killing machines.  I do think Rob is one of the shining stars of BL because he's a writers' writer and clearly enjoys his craft.  This is also true of James Swallow who I think eats, sleeps and drinks story.

As I enjoy the Warhammer fantasy novels I dragged Mark to the Time of Legends panel hosted by Nick Kyme, Chris Wraight, Josh Reynolds and CL Werner.  They spoke enthusiastically about what they're working on, the things that make the series stand out for them and the scope for future additions.
All very exciting.

The Heresy panels were very well attended, and the vibe around the whole series was one of genuine excitement and passion. The various writers and editors took turns sitting in on these and fielded the questions thrown at them with enthusiasm, even on the Sunday morning. Saturday night had seen the writers spitting into two teams to tackle a fun quiz set up by Christian Dunn, with Andy Smillie keeping score in his own special way on a Thunderhawk shaped card. It was very, very funny and a good precursor to a few drinks in the hotel bar afterwards... I called time and retired to our very comfy room while Mark 'took one for the team' and stuck around to chat over a pint or two.

Sunday also saw us sit in on the Gamebooks panel with Christian Dunn, Jonathan Green and Graeme Lyon, which became a wide ranging discussion of the appeal of gamebooks, how to expand it to younger readers who hadn't grown up with them, their appeal and suitability for reluctant readers in particular and things that people would like to see explored in this type of product. It fired up our enthusiasm for the books all over again and we could see Jonathan's eyes lighting up as some of the ideas were fired at them, and he went away muttering about Titans. We can only hope..

Graeme Lyon, Jonathan Green, Christian Dunn

The Big Announcement of the weekend was that the phenomenal talents of Neil Roberts and Dan "Oh God that's the opening line of one of my books"Abnett have been marshalled to produce a 100 page, full colour, hardcover Horus Heresy graphic novel. It'll be set after the events of Dan's novel 'Know No Fear' and should be ready in time for the 2013 Weekender. And the intention is for there to be more than one, and for this to be released initially as a collector's edition shortly before going up for general sale, which is a relief. Neil made a point of stressing how excited he was to be working on the project and that his intention was to make it 'the best graphic novel you've ever seen, a $500 million movie in your hands', and from the glimpse we were given of some of the pages he's done already, I don't think he's kidding:


Tres exciting!

The Belfy had ample parking space for everyone who drove up.  The staff were, as a whole, rather splendid and welcoming and friendly.  They helped and advised where needed and I got the chance to briefly chat to the girl running the bar/ coffee area and she was hugely complimentary about everyone attending BLW2012, saying that everyone came across as so friendly and patient, happily waiting to be served.  This pleased me hugely because not only did they make a good impression on attendees, we made a decent impression on them.  This is rather splendid.

And that's the other thing that made the Weekender gel for us- the people. Sure, the talks were cool, there was loads of loot to buy and drool over but without the right kind of vibe things just wouldn't have gotten off the ground the way that they did. One of the key things that came up in various conversations was how much better a two day event was - it took that awful must-do-everything pressure off, giving both sides a chance to have a chat without stewards having to ask them to hurry along because the queue was growing. It was great seeing the writers being able to walk around and stop and chat or sign things off the cuff, and I'm sure it made a nice change for them too.

Everyone who attended was there because of a shared enthusiasm and as testament to the hard work, dedication and passion of the Black Library crew and the calibre of the product that they are putting out there. This is only going to get bigger and better. Well done guys.

Friday, November 02, 2012

The Great Betrayal by Nick Kyme


Thousands of years before the rise of men, the dwarfs and elves are stalwart allies and enjoy a era of unrivalled peace and prosperity. But when dwarf trading caravans are attacked and their merchants slain, the elves are accused of betrayal and the peace begins to fracture..


This is the first instalment in a new six book series under the banner of the Black Library's Time of Legends series (essentially  the fantasy equivalent of the record breaking Horus Heresy saga) and delves into the story behind The War of Vengeance, the great conflict that would turn the dwarves and elves against each other.  I don't play Warhammer and only have a sketchy idea of the history behind the races, so it seemed a perfect fit to see if this was something that Joe Average could pick up off the shelf and enjoy- more often than not tie-in fiction comes across as having a lot of baggage of the do I need to read all 18 of the previous books to understand it variety. 

The novel opens with a huge, 42 page battle scene illustrating what the dwarves and elves had accomplished together, then switches to the story proper as cousins Morgrim and Snorri explore some of the ancient, abandoned tunnels beneath the mountain stronghold they call home. It's a decision that soon leads to Snorri earning his future nickname 'Halfhand' but it also sets them on a path that neither of them could have foreseen. Snorri, a prince amongst his people, burns with the desire to prove himself to his father, to try and match the glory his father earned in the long years of war it took to secure the mountains against the orks and other menaces that had plagued them. But it is a time of peace, and his ambitions are stymied and his frustration manifests itself in impetuous outbursts and biting retorts, all wedges in a widening gulf between him and his father. Morgrim is his steadying influence, a solid and sensible presence and a good foil for Snorri's brash arrogance.

The Elvish homeland at this time is beset by civil war between the High and Dark Elves, and commando- like parties of Dark Elves are loose in the mountains, seeking to stir things up between the dwarves and the High Elves. Their ruthless cunning and cruelty is matched only by their paranoia and one-upmanship, all of which is shown in the thread of the story that follows one such group. Suspicion and xenophobia soon follow in the wake of the rising bodycount in the hills, and much of the novel revolves around the resultant turmoil as the peacemakers on both sides strive to hold back the mounting tide of anger and fear. Snorri, never a friend of the elves and buoyed by the company of belligerent advisors, becomes the figurehead for the rebellion against his father's edicts while Morgrim fights to moderate his cousin's attitude and to pull his people back from a war that increasingly seems inevitable.

There are multiple storylines woven through TGB that Kyme uses to flesh out his world, providing different viewpoints on the events that Snorri and Morgrim are at the forefront of, expanding the scope of the principal thread of the story, hinting at hidden plots and generally keeping it fresh and the reader hungry. The path that the story follows twists and turns, balancing gentle worldbuilding and intrigue with beautifully savage action and this, combined with a cast of well plotted and interesting characters, is what kept me turning the pages. He's managed to seed the novel with sense of the epic scale of the brewing conflict, making it a meaty and most satisfying read right up to the merciless death that brings TGB to a close. If you've never liked or understood Dwarves, either in Warhammer or general fantasy, you'll be wanting to grow a beard and carry an axe by the time you finish this. It approaches their culture with respect, eschewing cheap shots and short cuts, and in doing so, makes it all feel very 'grown up'.

So, could Joe Average pick up and enjoy The Great Betrayal? A resounding yes- and more than that, he should. This is good, solid fantasy writing that deserves a prominent place on any bookshelf. 






You can visit Nick's website here, or read an extract of TGB here.


Monday, August 29, 2011

Viking Dead by Toby Venables


Northern Europe, 976 AD. Bjólf and the viking crew of the ship Hrafn flee up an unknown river after a bitter battle, only to find themselves in a bleak land of pestilence. The dead don’t lie down, but become draugr – the undead – returning to feed on the flesh of their kin. Terrible stories are told of a dark castle in a hidden fjord, and of black ships that come raiding with invincible draugr berserkers. And no sooner has Bjólf resolved to leave, than the black ships appear... Now stranded, his men cursed by the contagion of walking death, Bjólf has one choice: fight his way through a forest teeming with zombies, invade the castle and find the secret of the horrific condition – or submit to an eternity of shambling, soulless undeath!

Viking Dead opens with a young boy named Atli reluctantly making his way home, knowing that all he has to look forward to is a lecture and a beating from his abusive and small minded father. But then the mist rolls up the river, and through this veil emerges a dragon. And so we meet Bjolf and his crew as they prepare for what should be just another raid on a small village.

But the raid doesn't go to plan as they're ambushed by their bitter rival Grimmsson, and they're chased out into a storm wracked estuary, where they escape Grimmsson and find Atli stowed away. Fog follows the storm, and they gratefully head towards the first land sighted, however gloomy and unwelcoming its appearance. It’s here that they encounter the first of the walking dead that plague these lands, and they quickly flee the madness of that shore, but what lays before them is far darker and stranger than they could imagine.

The imagery in Viking Dead is strong, and builds a convincing and claustrophobic world around Bjolf and his men, who are likeable, normal guys (by Viking standards) who’re just out there trying to make a living. They aren’t out to be heroes, but as they begin to realise their predicament and are pushed to the brink by the horrors they are forced to confront, their uncertainty and fear turns to anger. Rather than find a way to escape the horror, they turn to confront it, to cut their way to the source of the taint. It’s a hard fight right to the end, a struggle that sees them coming up against several diehard zombie favourites as well as several new twists on these, including a truly diabolical use of zombie ants- a stroke of macabre genius I would love to see translated to the big screen one day.

Viking Dead was as much fun as I expected it to be. Come on, its Vikings and zombies! What makes it work once the initial novelty wears off is that their world has a very normal, Viking -era feel to it (no doubt a product of decent research) and a firmly grounded cast of characters which keeps it from straying into the realms of silliness. Bjolf is a great character, and the switches between his and Atli's perspectives work to create a nice picture of life as a warrior in his crew. The villain gets some attention too, though not as lavish, but it helps to provide some background.

The pace is good and while there's plenty of chaotic action, it's gritty and real rather than an over the top gore-fest. The ending might divide opinion, it worked for me.

Friday, August 12, 2011

Defenders of Ulthuan and Sons of Ellyrion by Graham McNeill




Defenders of Ulthuan

The high elves have long been the protectors of the Warhammer World, and their homeland of Ulthuan is known for the powerful magic that surrounds it. At the heart of Ulthuan lies a magical vortex, and the mages who created it remain trapped in a space out of time, endlessly working the spell that keeps the world from becoming a seething Realm of Chaos.

When Ulthuan comes under attack from the forces of Chaos and dark elves led by the Witch King and the hag sorceress, Morathi, the high elves must hold firm or face disastrous consequences.

Defenders opens strongly, quickly setting up the various threads that will combine to form the core of the story, which spans the final weeks before the Dark Elves launch their invasion of Ulthuan, the home of the High Elves.

Central to the story is the relationship between the two main characters, the brothers Eldain and Caelir, which is exlored and expanded on throughout the novel, giving them a depth and complexity that befits personalities that have been maturing for centuries, yet who still suffer from flaws and vulnerabilities that we can relate to. Eldain and Caelir set out on their respective quests across Ulthuan, and McNeill uses the opportunity to bring Ulthuan to life, from the soaring mountains to the endless plains and forests basking in a gentle, endless summer, all in all an idyllic, utopian setting. Importantly, he also manages to put across how intrinsically magical it is, a factor which is central to understanding the threat posed by Morathi.

Admittedly I did get to a point where I was having to grit my teeth at every mention of the Elves' beauty and impossible grace as they wafted across picture perfect landscapes. Fortunately it's a relatively short lived episode and the increasing tension as Morathi's plans begin to swing into motion cancels it out. What you're left with though is a clear image of what is at stake for the High Elves.

Defenders quickly builds up to a shocking cliffhanger ending, one which left me desperate to get home and start the sequel, Sons of Ellyrion.

SoE opens with the repercussions of Caelir's actions shaking Ulthuan even as the Dark Elf invasion gathers pace. As the title suggests, the brothers take central stage again, albeit that this time they share it with the heroes of their age - Tyrion, Imrik and Teclis. But there's carnage aplenty for each of them to deal with as the dark elves push deep into Ulthuan, slaughtering the living and despoiling the land, so it never feels crowded. The action is handled very well and is both plentiful and consistently savage as the High Elves reel under the onslaught.

These are very much High Elf novels, and the Dark Elves aren't given much 'screen time' outside of burning and killing their way across the land. Morathi herself seems to do little more than bathe in blood and gloat about her own evil genius. However, her evil genius is just that (with a generous helping of insanity) and her actions imperil not just Ulthuan but the whole of the old world. Eldain and Caelir are drawn into a desperate attempt to thwart her twisted ambition, and it's here that the care McNeill has put into making us care about these characters pays off, crowning the story with an emotional and bittersweet conclusion.

I finished both novels in a matter of days. Graham McNeill knows how to spin a story, and he's in top form with these. He manages to carry across a real feel for the Elven homeland and their society, whilst keeping it accessible to casual readers and without getting bogged down in too much exposition. You grow to care about the characters, and cheer the 'fuck yeah!' moments when they eventually happen amidst the bloody carnage (of which there's plenty). It's solid, satisfying fantasy action and a stark reminder why he gets to have the epithet 'NYT bestselling author' on the cover.

Wednesday, June 08, 2011

The Heroes by Joe Abercrombie



They say Black Dow's killed more men than winter, and clawed his way to the throne of the North up a hill of skulls. The King of the Union, ever a jealous neighbour, is not about to stand smiling by while he claws his way any higher. The orders have been given and the armies are toiling through the northern mud. Thousands of men are converging on a forgotten ring of stones, on a worthless hill, in an unimportant valley, and they've brought a lot of sharpened metal with them..

The first thing that struck me about the hardback copy was how good it felt in the hand with its lovely matt dust cover. It's chunky book, which has become a bit of a hallmark for young Mr Abercrombie, and weighs in at a respectable 498 pages.

The Heroes tracks the build up, execution and aftermath over the 3 days that a vicious battle rages in the North as the punitive force of the Union seeks to bring the army of the amoral and ruthless Black Dow to battle in an attempt to curtail his rising influence. The story is told from the viewpoints of 3 of the principal characters, the narratives weaving around each other to create a very convincing and visceral overview of the battle.

The first is the careworn Curden Craw, veteran of almost as many battles as Black Dow himself, but burdened with a streak of honesty and a notion of honour that few of his peers share. He's finding that his regrets at the hard life he chose all those years ago are growing by the day, eroding the beliefs that have kept him alive and sane so long.

The second is Calder, a self obsessed prince of the North whose desire to grab power is almost as strong as his disdain for the idea of having to work for it. He'll lie, cheat, steal and kill to get what he wants, and not necessarily in that order.

The third, and my favourite, is Bremer dan Gorst, the disgraced former champion.A master swordsman and lethally efficient killer, Bremer is tortured by the ignominy of his dismissal and is seeking redemption or death in the maelstrom of battle - and not even he is sure which he would prefer. Socially awkward and scorned by his peers, he seethes with bitterness and his narrative is littered with his caustic, unspoken thoughts.

There's precious little for the characters to sing about in the world Abercrombie has made for them- it's a brutal, unforgiving place, bleak and scarred by the wars of men and the legacy of the ancient feud of an order of wizards that's barely hinted at in this book- the resident archmage and one of his principal opponents do feature, but magic gets about as much screentime here as it did in Peter Jackson's siege of Helm's Deep.

What we get instead is political scheming, betrayal, axes smashing into faces with lethal effect, infected wounds, and the wounded screaming and pissing themselves. Death doesn't come easily, but when it does it's brutal and messy. And that's precisely half of what makes The Heroes so cool. The other half is the way Abercrombie brings his characters to life, rounding them out layer by later against the backdrop of a well crafted and immersive setting, making The Heroes stand out as much more than just a gorefest. Admittedly, the fact that he does lavish attention on secondary characters does threaten to clutter things up now and then, particularly when it comes to talking about the warriors of the north and their pedigrees, but it's a sporadic thing rather than a constant, and as such doesn't hinder the otherwise fast pace of the story.

If you like your fantasy hardboiled and gritty, then The Heroes is a wargasm waiting to happen. If you're looking for unicorns and Tom Bombadil, move along.

And no, I don't care for unicorns.

Thursday, January 06, 2011

Broken Honour by Robert Earl


The armies of Hochland are at breaking point. Beset on all sides by the feral beastmen, the safety and prosperity of the province is shattered. These are desperate times. Mercenary Captain Eriksson looks to capitalise on the conflict, buying the freedom of a group of prisoners to form a new free company. The criminals are delighted to be released, but this comes at a terrible price- to fight and die in the upcoming conflict. Eriksson must led his makeshift company into one bloody battle after another, putting his faith in those who gave up on honour long ago. On the battlefields of Hochland, either damnation or redemption awaits them.

Broken Honour opens with the army of General Count von Brechthold taking to the field in what he and they expect to be just another annual cull of the beastmen who infest the thick forests of the province. But there’s a new leader amongst the herds of bestial horrors that await them, and the army is spectacularly destroyed apart from a young nobleman named Viksberg, who refuses to die on that muddy field and flees towards safety.

Shortly thereafter we meet Captain Eriksson, an experienced and cunning mercenary captain for whom the strife that besets Hochland is an opportunity, not a calamity. After some narrow escapes he gets his new free company, a ragtag collection of thieves and murderers, and starts the process of forging them into something that resembles a military unit. But amongst his company is someone who knows the truth of Viksberg’s crimes, and soon they have more than beastmen (whose feral rage comes through very well throughout) plotting their death as the war rushes towards a mighty clash that will see either side utterly destroyed.

The transformation of the criminal mob into the Gentlemen’s Free Company of Hergig is handled well- there’s no quick fix or Hollywood style montage to gloss over the fact that these are criminals that Eriksson is dealing with.

As a setting, Warhammer fantasy has a distinctive flavour. It’s a world constantly under siege by the forces of chaos in all its guises, in the midst of which people get on with their lives, surrounded as they are in equal measures by despair and ignorance, nobility and defiant courage. Robert Earl has managed to capture this atmosphere quite neatly. It’s nothing definite that you can put your finger on, but like a colour built up of several layers of thin paint, it definitely comes through as Eriksson and his men fight to survive against the worst that Viksberg’s spite and the ravening beastmen can throw at them.

I enjoyed the fast pace and vicious action, and consumed it while commuting in over Christmas. It’s a standalone novel that delivers classic Warhammer action, but is very much accessible for anyone unfamiliar with the setting.

Saturday, August 28, 2010

Tome of the Undergates : Sam Sykes




Adventurer.

The name never uttered without scorn, they are long loathed for their knowledge of nothing beyond violence and greed and their utter disregard for human life, least of all their own.

And Lenk, a young man with a sword in his hand and a voice in his head, counts them as his closest company.

Charged with retrieving the Tome of the Undergates, a written key to a world long forgotten by mankind and home to creatures determined to return, Lenk is sent after ancient evangelical demons, psychotic warrior women and abominations lost to myth. Against them, he has but two weapons: a piece of steel and five companions as eager to kill each other as they are to help him.


At its heart, the premise of Tome is the classic quest novel- a group of heroes banding together to seek out a lost treasure, danger at every turn and failure spelling the rise of an unstoppable evil which will destroy them and doom the world.

And then Sam got hold of it and pulled, stretched and twisted it like some sort of literary playdough, squeezing out characters that aren’t at first people you’d really like to know. They’re adventurers, and in the world of Tome, that makes them one step below something that a hobo’s scraped off his shoe.

It opens with pirates having boarded the ship that the characters employer has chartered, and while it’s always good to have a bit of action upfront, you really are dropped into the middle of things. It felt a bit like I’d missed the first 10 minutes of a movie I’d been waiting to see. The characters are launched into play with little ado and it takes a bit of wrangling keep track of who’s who and who’s doing what as the battle rages on. All of which isn’t helped by the main character having some kind of schizophrenic episode and the pirates’ grandiose manner of speaking.

But here’s the thing. Keep at it, and by the time the nigh invulnerable sea-demons replace the pirates, things are inching into place.

It’s an ongoing process all the way, but the characters endless griping and in-fighting does evolve into something less distracting as the group dynamic becomes more recognisable. Initial wobbles aside, Sam’s characterisation is good, and while the teasing glimpses of the characters respective pasts that he drops in amidst the bickering and battles never explain how such a disparate group got together, there’s a sense of each having come from a dark, desperate time in their life.

It took me until about halfway through to start getting along with Tome as well as I’d hoped I would, but I’m glad I stuck with it. There are niggles that remain, sure – there’s still some fat that could have been trimmed from the manuscript, the combat could have been tightened up, along with some of the more over the top language, but Sam’s vision holds it together. That he was having buckets of fun putting his characters through the wringer of his world comes through clearly, and that spark is notoriously infectious.

Loud, brash and crazier than sack of weasels on angel dust, Tome is a shot across the bows of the fantasy genre and I think we have lots to look forward to from Mr Sykes in the coming years.

Thursday, July 22, 2010

The Thief-Taker's Apprentice - Stephen Deas

Berren has lived in the city all his life. He has made his way as a thief, paying a little of what he earns to the Fagin like master of their band. But there is a twist to this tale of a thief.
One day Berren goes to watch an execution of three thieves. He watches as the thief-taker takes his reward and decides to try and steal the prize. He fails. The young thief is taken. But the thief-taker spots something in Berren. And the boy reminds him of someone as well. Berren becomes his apprentice.. and is introduced to a world of shadows, deceit and corruption behind the streets he thought he knew.

We meet the young Berren as he worms his way through the crowd of spectators who have gathered to watch an execution, helping himself to a few purses en route. It’s there that he spies the man who brought the prisoners to justice, and sees the fat purse given to him, a purse containing a veritable fortune.

Berren finds his attention flitting between the spectacle of the executions and the bulging purse, and somehow he finds himself following the thief-taker.. It’s the start to sometimes rocky relationship, one that ranges across the tangled streets, knifeblade alleys and teeming squares of Deephaven as Master Sy begins to reveal hitherto unknown facets of the city Berren's known all his life.

Berren’s a genuinely interesting character; he’s a thieving, skittish boy, his cynicism the product of a life on the streets. It’s what he’s grown up with, and siding with the thieftaker doesn’t mean he’s going to change his ways overnight. It’s no easy transition either; conspiracies aside, some of the members of the gang Berren has to walk away from aren’t all too happy with his new found apprenticeship, and find very pointy ways of making their displeasure known. It's a thread that insinuates itself into various aspects of the story and Berren's development, and is deftly handled.

His character develops organically as the story unfolds, shaped by the events he finds himself caught up in and the grim realities that are an integral part of his new role. It’s subtly done, and the moment when he passes beyond the threshold of his childhood is both poignant and bittersweet.

What I liked about the storyline, aside from the bumpy relationship between Sy and Berren, is that it didn’t stray too far into the realms of the fantastic. Yes, a magical heritage is alluded to, but the meat and gravy of the story is the investigation into a smuggling ring, carried out in a gritty, stab-you-in-the-kidneys environment that makes the scattered allusions of something fantastical glitter that much brighter; I get the feeling Stephen is laying of the groundworks for more of a spectacle in the next instalment, but this subtlety is well suited to the story at this point.

Taken with Stephen’s sharp dialogue and the rich setting, this is a cracking fantasy that deserves to be widely read and enjoyed.

Sunday, March 28, 2010

Sasha - A Trial of Blood & Steel - Joel Shepherd


Spurning her royal heritage to be raised by the great warrior, Kessligh, her exquisite swordplay astonishes all who witness it. But Sasha is still young, untested in battle and often led by her rash temper. In the complex world of Lenayin loyalties, her defiant wilfulness is attracting the wrong kind of attention.

Lenayin is a land almost divided by its two faiths: the Verenthane of the ruling classes and the pagan Goeren-yai, amongst whom Sasha now lives. The Goeren-yai worship swordplay and honour and begin to see Sasha as the great spirit—the Synnich—who will unite them. But Sasha is still searching for what she believes and must choose her side carefully.

When the Udalyn people—the symbol of Goeren-yai pride and courage—are attacked, Sasha will face her moment of testing. How will she act? Is she ready to lead? Can she be the saviour they need her to be?

For all that we’re introduced to Sasha in the midst of a fight, albeit a sparring bout, and it’s clear that she’s someone to be reckoned with when she has a blade in hand, it’s quite some time until we find out exactly how she copes in open combat. But it's the route from the opening to the moment that blood is first shed that's so important here, as it fleshes out her character and lays the foundations of the world that she inhabits, something which is fundemental for the rest of the story. Despite the threat of war being a constant subtext, the violence within the story never feels gratuitous, even though it's bloody and well executed.

Joel deals with the roots of the civil uprising that Sasha is swept up in very well, feeding the information through as the characters themselves make the connections, so it never feels contrived. You’re left with a clear sense of the smouldering powderkeg of the Goeren Yai ‘s long repressed anger and how it threatens the foundations of the kingdom.

Ably supported by a cast of distinctive secondary characters, Sasha’s journey from a rebellious, free living student to military commander and rebel leader is believable, gripping and very more-ish, setting the bar very high for the rest of the trilogy.

Saturday, January 09, 2010

Bloodring by Faith Hunter


Wow, it's been ages since I've posted a review. As much as I would've liked to, I wasn't kidnapped by aliens (hunky space pirate anybody;D), I've been incredibly busy with my new job and moving into my new flat. I was also without internet access for a considerable time. I apologise.

Here is a goal for 2010: I will post a review every Friday (they may just be a little bit on the short side;D)! Well, it will be Friday for me and Saturday for you UK people.


Here is the synopsis of Bloodring from Faith Hunter's website:

In a novel filled with exhilarating action and lush imagery, Faith Hunter portrays a near-future world, caught in the throes of an ambiguous apocalypse, where a woman with everything to hide finds her destiny revealed….

No one thought the apocalypse would be like this. The world didn’t end. And the appearance of seraphs heralded three plagues and a devastating war between the forces of good and evil. Over a hundred years later, the earth has plunged into an ice age, and seraphs and demons fight a never-ending battle while religious strife rages among the surviving humans.

Thorn St. Croix is no ordinary neomage. All the others of her kind, mages who can twist leftover creation energy to their will, were gathered together into Enclaves long ago; and there they live in luxurious confinement, isolated from other humans and exploited for their magic. When her powers nearly drive her insane, she escapes—and now she lives as a fugitive, disguised as a human, channeling her gifts for war into stone-magery and the pacific tasks of jewelry making. But when Thaddeus Bartholomew, a dangerously attractive policeman, shows up on her doorstep and accuses her of kidnapping her ex-husband, she retrieves her weapons and risks revealing her identity to find him. And for Thorn, the punishment for revelation is death….

I've been looking at these books since I walked past a display in the 'World's Biggest Bookshop'. I would walk into the section, read the back and admire the cover, but I kept hesitating because it didn't look like the romance would play such a big part in the book.

Finally, I bought the book and I was right, romance wasn't the driving force behind the story, but there is plenty to keep me glued to the page;D.

Thorn has disguised who she is and her stone mage powers for a decade. When her ex-husband disappears and she becomes the main suspect, Thorn can either run and leave the jewllery store she built with her two best friends behind or investigate on her own and risk being found out. Being an unlicensed Witchy-Woman results in horrific and extended torture, followed by slow death (what can I say, the people of this world are really loving and tolerant).

'Bloodring' had me by the throat from the first page. This post-apocalyptic world Faith Hunter has created is mindblowing. There are some inconsistencies (sugar is rare and expensive but aspirin readily available, the world is in an ice age, major cities are destroyed but the internet still works), but I didn't notice any of that because I was so caught up in the action, creatures and characters.

Thorn is the narrator and she has a wicked sense of humour. Her self-depeciating sarcasm made me laugh out loud more than once. When her powers came online as a teenager, she could suddenly hear the thoughts of every single mage around her; she had to leave her home or go mad. Now, following the clues searching for her ex-husband Lucas, Thorn discovers that Darkness is once again rising in Mineral City and that there may be far more involved than just the kidnapping of one human. And her being here at this point in time may not be an accident.

I really enjoyed the way Hunter describes Thorn using stones and crystals for her magic, the way she mixes fact with fiction. It always felt smoothly weaved into the story and appropriate for the situation. You were never quite sure what would happen next.

Thorn's investigation kept me on the edge of my seat, twisting and turning in directions I did not see coming. Sometimes it became a little too complicated and just one creature too many, but overall, I found the story new and different and Hunter's charaters well developed and intriguing. 'Bloodring' is the first book in a series and I went right back to the store to buy 'Seraphs' and 'Host' and I now cannot wait for the next book in the series.

'Bloodring' is post-apocalyptic fantasy with a certain amount of violence, is published by Roc and Faith Hunter's website can be found here.

Sunday, December 13, 2009

Shadow King - Gav Thorpe

When his family is betrayed and slain, Alith Anar, ill-fated prince of the Nagarythe, is forced to walk a dark path. He finds refuge in vengeance, seeking out the murderers of his kin and declaring war against an entire nation. The island of Ulthuan is locked in a bitter struggle with their evil counterparts, the druchii. While noble high elf princes raise armies to defend their homeland from invasion, Alith Anar strikes from the shadows... for he is the Shadow King.

Favoured by Kurnous, he hunts his enemies from the darkness in a bloody quest for revenge without end.

Shadow King is the second instalment of the Black Library's Sundering saga and continues the story begun in Malekith. It's not a sequel in the usual sense of the word in that while it overlaps the story begun in Malekith, it stands alone in its own right, much like the books of the Horus Heresy series.

I enjoyed Malekith enormously, so got stuck straight into Shadow King- in truth, the first time I read the above blurb is when I sat down to do the review! 'King runs concurrently with the story of Malekith up to approximately halfway through before heading into uncharted waters; it's mechanism that works perfectly well whether you've read the first book or not.

Gav has put in a lot of work to establish Alith as a sympathetic and likeable character, which is essential- when it all starts hitting the fan and his metamorphosis into the Shadow King begins, it's this foundation of his character that holds it all together and gives his despair and burning thirst for vengeance the impact it should have. And it's a bumpy ride- going to war with the Dark Elves on their home territory isn't an option that leaves much room for woolliness and daydreaming about unicorns. No quarter is given or offered; it's a dirty, bloody business, as it should be.

Alith isn't a superhero of any sort; he's an orphaned prince, the last of his line, scarred by the reality of war and crippled by his hatred for the druchii. With his lands swallowed by the Dark Elf expansion and only the remnants of his army standing beside him, there isn't much he can do against the might of the armies and cultists of Morathi. His decision to lead his faithful company in a guerilla war against the druchii on their home turf, sowing discord and fear as they strike from the shadows and vanish, is a pivotal moment, and well executed.

That Gav is a veteran of many tabletop battles and has really given some thought to the strategies that both sides would employ is apparent when it comes to the larger battles and how Alith deploys his shadow warriors. It's very satisfying, almost as much as it is to see that the evil characters have been given free rein to, well, be evil.

Sure, there were a couple of minor bugs for me, but certainly nothing that made it any less enjoyable to read. The cover is one example- a gorgeously rendered picture, but the Alith's bow should be bent more, otherwise that bowstring's going to have some slack in it when it's released. And his left sleeve wouldn't be so voluminous- it's an invitation to snag the bowstring. And don't even get me started on the back-slung quiver. Minor bugs.

But it's the story that's important, and there's certainly no issue with that.

It's engaging, and very more-ish. Shadow King is a cracking, solid read and a shouldn't be confined to the reading lists of Warhammer fans (for whom it should be mandatory!) - it's a perfectly good heroic fantasy in it's own right and demands a wider audience.

Monday, August 24, 2009

Empire - Graham McNeill

Having driven back the orc invaders, Sigmar unites the tribes of men and founds the Empire. The fledgling empire grows, but its prosperity is not assured. The lands are still wild and untamed, and many enemies lurk in the forests and the mountains. When a Chaos invasion sweeps down from Norsca, the ensuing conflict tests the abilities of Sigmar and his chieftains to the utmost.

This, the second in the Sigmar trilogy sees the newly crowned Emperor coming to terms with the unending demands of the vision he has brought to life. However, there’s no respite from the darkness at the fringe of his new empire , and he’s forced to ride to war against a myriad of evils that hunger to that hungers to tear down and consume the young Empire.

As with Heldenhammer, nothing seems a foregone conclusion, and I was pleased to see that Graham does not shirk from letting evil be true to its nature. Murder and bloodshed are never far away and Graham creates a vivid picture of a world one bloodied thrust away from falling into chaos and despair. The spectre of impending doom that overshadows everything helps keep the momentum of the action heavy story rolling forward, and combined with Sigmar’s personal battle against the dark side of his personality, the pages seem to keep turning of their own volition.

Don't read this if you have to be somewhere urgently- you'll be hard pressed to deny the urge for 'just one more page'.

My only gripe, and it's a minor one, is the exit of Gerreon, which felt slightly rushed- his wonderfully twisted and tormented character deserves more ‘screen time’, although I’m sure we’ll be seeing more of the traitorous bastard in the final instalment. If not, well, words will have to be had…

The blurb on the back cover describes this as “the second epic tale in the Sigmar trilogy” and epic is certainly the right word to describe it, although I’d have tried to squeeze 'heroic' in as well, and quite possibly a 'brilliant'.

You can read an extract here.

Wednesday, July 15, 2009

The First Law trilogy: The Blade Itself, Before They Are Hanged & Last Argument Of Kings - Joe Abercrombie




My original idea was to do three separate reviews for the trilogy, looking at each book separately.

However, I found myself unable to stop after The Blade Itself; I had kind of suspected that this would be the case by the end of Chapter 1, to be honest. I had opened TBI without any expectations or pre-conceived ideas about what to expect and man, Joe’s gritty and hopelessly addictive style was a revelation, as was the seemingly effortless way that he deals with the various threads and points of view, keeping them tight and lean.

The story evolves as it progresses, building a cast of characters that are sympathetic, likeable and complex, without ever threatening to bog things down with excruciating lumps of exposition. The trilogy covers little over a year in the life of the characters, and crams in two different wars, a (almost) heroic quest to the Edge of the World, murder, intrigue, betrayal, ungainly sex, cannibals, feuding mages from the dawn of civilisation and the occasional exploding henchman.

Say one thing for Joe Abercrombie, say he can write!


Some people might feel the trilogy is a bit light on the world building side of things, but any perceived shortcomings in this respect are more than compensated for by the fluid storytelling and irresistible pace. It’s a thoroughly entertaining body of work and deserves a prominent place on anyone’s bookshelf.

As this is one of our Summer Reads List books I have to give it 9 / 10 stars as it is just that blindingy good a read.

Sunday, June 21, 2009

The Name of the Wind, Patrick Rothfuss


I have stolen princesses back from sleeping barrow kings. I burned down the town of Trebon. I have spent the night with Felurian and left with both my sanity and my life. I was expelled from the University at a younger age than most people are allowed in. I tread paths by moonlight that others fear to speak of during day. I have talked to Gods, loved women, and written songs that make the minstrels weep.

You may have heard of me.


The Name of the Wind follows the story of the enigmatic Kvothe, who we meet as a small town innkeeper. However, an unexpected visitor will be the catalyst that reveals him to be so much more than his appearance suggests; he becomes the reluctant narrator , revealing the birth of the legend that surrounds him, a legend that Patrick keeps tantalisingly out of reach in this, the first of the Kingkiller Chronicle trilogy.

Kvothe is a well considered, sympathetic character, an interesting hybrid of trouper, beggar, scholar, bard and arcanist who you can’t help but root for. He’s ably supported in his adventures by a cast of characters that are both interesting and varied, sharing the limelight without stealing it.

Patrick’s confident, polished writing flows across the page, belying the fact that this is a debut novel. His writing is tight, with not a word wasted, the story unfolding at a measured pace that satisfies and teases in equal measure; each paragraph a baited hook that pulls you deeper into the story and keeps you turning the pages at a brisk rate.

All in, Name of the Wind was an absolute pleasure to read and one I have no hesitation in recommending to anyone!

Summer Reads list score:
9.5/10

Thursday, June 11, 2009

Nights of Villjamur, Mark Charan Newton

An ice age strikes a chain of islands, and thousands come to seek sanctuary at the gates of Villjamur: a city of ancient spires and bridges, a place where banshees wail the deceased, cultists use forgotten technology for their own gain and where, further out, the dead have been seen walking across the tundra.

When the Emperor commits suicide, his elder daughter, Rika, is brought home to lead the Jamur Empire, but the sinister Chancellor plans to get rid of her and claim the throne for himself.

Meanwhile a senior investigator in the city inquisition must solve the high-profile and savage murder of a city politician, whilst battling evils within his own life, and a handsome and serial womanizer manipulates his way into the imperial residence with a hidden agenda.

When reports are received that tens of thousands of citizens are dying in a bizarre genocide on the northern islands of the Empire, members of the elite Night Guard are sent to investigate. It seems that, in this land under a red sun, the long winter is bringing more than just snow . . .

---

Unfortunately I missed the chance to have a quick chat with Mark at the recent signing hosted by Forbidden Planet due to a work commitment. It’s a pity, as I would have liked the opportunity to tell him how much I enjoyed Nights of Villjamur in person.

In Nights, he’s created a world on the cusp of an ice age that is tightening its grip across the lands, freezing oceans and bringing waves of refugees to seek shelter outside of Villjamur’s locked gates. Behind these uncaring walls, the shocking murder of a councillor sets an inquisitor on a path that will send him into a world of shadow and intrigue far more deadly than any ice age. Meanwhile, in the distant north, an implacable and mysterious enemy has arisen, insatiable and ruthless, slaughtering it’s way across the land.

The characters are well thought out, particularly Jeryd, the inquisitorial investigator. He’s a interesting, underestimated character. Shaken out of a mild case of depression, he’s plunged into a quagmire of deceit and murder that begins slowly, like a snowball rolling down a long hill. As his story arc unfolds, and others fall into place alongside his, the pace subtly increases until you don’t notice the pages turning anymore.

Nights is an epic fantasy chock full of fresh, off the wall ideas, yet Mark manages to keep the heady cocktail of cultists, flying soldiers, zombies, diabolical politicians, albinos and genocide under tight control, nimbly weaving the various storylines together into a satisfying whole.

It’s ambitious, interesting and great opening for the Legends of the Red Sun series - bring on part 2!



Summer Reads List Starred Rating:

Wednesday, January 21, 2009

The Clockwork King of Orl, Mike Wild

“The words of her mentor inspire Kali Hooper to explore the lost places of Twilight, unearth the secrets of its past and discover the fate of the vanished Old Races. So far, so good. But when an unexpected encounter in the deadly Spiral of Kos brings Kali head to head with Twilight's all-consuming Final Faith, she finds herself in a race for the keys to the 'Old Races' most terrifying secret yet ­ the mysterious construct known as the Clockwork King of Orl.”

The Clockwork King of Orl takes place across the breadth of Kerberos, a land littered with the discarded and forgotten remnants of the long-vanished and enigmatic dwarven and elven races.

It across these lands that Kali Hooper ranges, plying her trade as a proponent of ‘athletic archaeology’. Driven by an insatiable curiosity, Kali doggedly seeks out remote pockets of the old races civilisation, selling the trinkets and sharing the true discoveries with Moon, her mentor.

The story begins as Kali explores a particularly inhospitable forest, and stumbles across a seemingly untouched old world structure, the Spiral of Kos. However, she and her enigmatic steed ‘Horse’ are not the first ones there.. the ensuing encounter with the ruthless Munch -an oddly fluffy name in the context of his man’s homicidal leanings- sets the wheels of a certifiable Adventure in motion (and yes, it needs a capital).

Kali is an intelligent, tough, outspoken and likeable character; the leather-clad lovechild of Lara Croft and Rick O’Connell. She has an intriguing story of her own, part of which is revealed to her during the race for the Clockwork King, and something which I hope Mike Wild will explore in later novels. As a setting, Kerberos is certainly fertile enough to support a wide range of further adventures.

As it is, Clockwork is the second book in Abaddon’s ‘Twilight of Kerberos’ series and I’m quite tempted to go pick up a copy of the first book, Shadowmage, so I can match up some of the references.

But the fact that I could pick up Clockwork as a standalone read and enjoy it as much as I did speaks volumes; I’ll definitely be adding any of Kali’s subsequent adventures to my ‘get this, read this’ list!